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Android Development

Android Development

Overview

Course code: 
GOOGLE17
Duration: 
5
Time Unit: 
Day(s)
Overview: 

Android is an open source platform for mobile computing. Applications are developed using familiar Java and Eclipse tools. This Android training course teaches students the architecture, API and techniques to create robust, high performance and appealing applications for the Android devices. While many classes focus on the mobile device, this Android development training course also deals with the server side architecture. This makes this Android development training course ideal for enterprise class businesses. After taking this Android training course, students will be able to build robust and high performance applications for the enterprises.

What students will learn?
• The architecture of Android OS.
• Using the Eclipse based development environment.
• GUI development.
• Supporting multiple languages.
• Accessing data from files, network and SQL database.
• Audio and video playback.
• Automated testing of your applications.
• Selling your applications in Android market.

Topics

Topics: 

Chapter 1. Introduction to Android
• What is Android?
• A Short History
• Advantages of Android
• Disadvantages of Android
• Android Version Distribution
• Android Market Share
• References
• Summary

Chapter 2. The Development Environment
• What Do We Need?
• Setting Up the SDK
• Setting Up the SDK – Bundle Install
• Setting Up the SDK – Manual Install
• Install Eclipse Plugin – Manual Install
• Create a Virtual Device
• Creating a Project
• Running Your Application
• Android Hardware Buttons
• Run Configuration
• Debugging an Application
• Using Third Party JAR
• Creating Reusable Library
• Dalvik Debug Monitor Server (DDMS)
• DDMS Tools in Eclipse
• The Console Views
• Developing for Multiple Android Versions
• Summary

Chapter 3. The Architecture of Android
• Key Components Stack
• The Kernel
• Libraries
• The Dalvik JVM
• Application Framework
• Applications
• Summary

Chapter 4. Application Fundamentals
• Recapping The Basics
• Packaging an Application
• Application Reusability Architecture
• The Manifest File
• Activity
• Creating an Activity Class
• Activity Lifecycle
• Launching an Activity
• Pausing and Stopping an Activity
• Destroying an Activity
• Activity Destruction Under Resource Shortage
• Saving State
• Creating Views
• Registering an Activity
• The Default Activity
• Process Lifecycle
• The Application Class
• The Application Context
• Summary

Chapter 5. Basic GUI Programming
• The Fundamentals
• View Hierarchy
• Creating Views Programmatically
• Creating View in XML Layout
• More on XML Layout
• Common Programming Tasks with Views
• TextView and EditText
• Multi-Line Text
• Ellipsize Long Text
• Button
• CheckBox
• RadioButton and RadioGroup
• ToggleButton
• ImageView
• RatingBar
• Summary

Chapter 6. Layout Management
• Background
• LinearLayout
• LinearLayout Orientation
• match_parent (fill_parent) Example
• Layout Gravity
• Weight
• TableLayout
• Managing the Width
• RelativeLayout
• RelativeLayout Example
• ScrollView
• HorizontalScrollView
• Summary

Chapter 7. Resource Management and Localization
• Introduction
• Main Types of Resources
• Defining Value Resources
• Defining String Arrays
• Creating Image Resource
• Alternate Resource Folders
• Alternate Folder Name Rules
• Eclipse Tools for Android XML Files
• How Android Finds Resources
• Dealing with Screen Orientation
• Orientation Change and Activity Lifecycle
• Developing for Tablets
• Basics of Localization
• Testing for Localization
• Loading Localized String from Code
• Summary

Chapter 8. Intents and Intent Filters
• What is an Intent?
• The android.content.Intent Class
• Explicitly Specifying Component's Class
• Example: An Activity Launching Another Activity
• Implicit Target Component Specification
• Intent Filters
• Data Type Filter
• Action Name
• Category Name
• Hint Matching Logic
• Example Hint Matching
• Default Component of an Application
• Starting an Activity
• Getting Output from Activity
• Example of Launcher: ActivityA
• Example of Launched: ActivityB
• Pending Intent
• Summary

Chapter 9. Fragments and Supporting Different Screens
• The Problem
• Screen Density
• Screen Size
• Size Qualifiers in Android 3.2
• Supporting Multiple Screens
• Declaring Screen Support in Manifest
• Screen Compatibility Mode
• Providing Alternate Resources
• Scaling Images
• Providing Alternate Layout for Large Devices
• Fragments
• Fragment Example
• Creating a Fragment
• Adding a Fragment to an Activity
• Managing Fragments
• Communicating With an Activity
• Using Fragment Callback Interface
• Supporting Fragments on Older Devices
• Putting It All Together
• Testing on Multiple Screens
• Summary

Chapter 10. Application Menu
• Introduction
• Defining Menu Items
• Menu XML File
• Option Menu
• Populating Menu Items from Resource
• Manipulating Menu Items
• Handling Menu Item Click Event
• Context Menu
• Showing a Context Menu
• Handling Context Menu Item Click
• Summary

Chapter 11. Showing Notification Messages
• Introduction
• Toast
• Popping a Toast
• Controlling Toast Position With Gravity
• Custom Toast View
• Status Bar Notification
• Normal Notification View
• Advantages of Status Bar Notification
• Steps to Create a Status Bar Notification
• Posting the Notification
• Using a Utility Method
• Notification IDs
• Notification Defaults and Flags
• Notification.Builder Class
• Using Dialogs
• AlertDialog
• Handling Button Click Events
• ProgressDialog
• Setting Progress Amount
• Summary

Chapter 12. Menus With Action Bar
• Action Bar Overview
• Using an Existing Menu Definition
• Adding Action Items
• Handling Clicks on Action Items
• Split Action Bar
• Up Navigation
• Using Action Views
• Drop-down Navigation
• Summary

Chapter 13. Advanced GUI Development
• Spinner View
• Creating a Spinner
• Handling Item Selection Event
• The ListView
• Creating a ListView
• Handling ListView Events
• The Adapter Model
• Custom Adapter Class
• Example Adapter
• Using an Adapter
• Using a Custom Row Layout
• ViewFlipper
• Tabbed UI Layout
• Creating Tabbed UI
• Defining the Tabbed Layout
• Creating the Tabs with View Content
• Add a Tab with Activity Content
• WebView
• WebView Methods
• Summary

Chapter 14. Network Programming
• Introduction
• Communication Using HTTP Protocol
• Creating a HttpClient Object
• Making a GET Request
• Making a POST Request
• Setting Timeout
• Using Basic Authentication
• Using Custom Authentication
• XML Parsing Options
• Setting Up XML Pull Parser
• The Main Loop
• Example XML Document
• Example Parsing Code
• Checking Network Status
• Summary

Chapter 15. Background Task Processing and Service
• Introduction
• The Handler Framework
• The Basic Approach
• Creating a Handler
• Posting a Message
• Doing Background Work
• AsyncTask
• Callback Methods of AsyncTask
• Doing the Work
• Starting Work
• Getting Result from the Task
• Updating GUI From the Task
• Ending the Task
• What is a Service?
• Creating a Service
• Example Service Class
• Starting and Stopping a Service
• Starting Long Running Work
• Sending Control Messages to a Service
• Usability Guidelines
• Summary

Chapter 16. Data Storage
• Data Storage Options
• Data Privacy
• Shared Preferences
• Modifying Shared Preferences
• Shared Preferences Example
• Default Preferences
• Editing Preferences
• Example: Editing Preferences
• Internal Storage
• Example: Write to Internal Storage
• Example: Read from Internal Storage
• Private Directory
• Cache Directory
• Example: Writing to Cache File
• External Storage
• Checking State of External Storage
• Working with Private External Storage
• Example: Writing to External Storage
• Shared External Storage
• Shipping Files with the Application
• Working with Raw Resource Files
• Working with Asset Files
• Summary

Chapter 17. Content Provider
• Introduction
• Use of URL
• The Structure of Data
• MIME Type
• Creating a Content Provider
• Implement the query() Method
• Example query() Method
• Implement the insert() Method
• Example insert() Method
• The update() and delete() Methods
• Implement getType()
• Registering a Provider
• Writing a Data Consumer
• Performing a Query
• Example Query by a Consumer
• Example: Inserting Record
• Summary

Chapter 18. SQL Database Storage
• Introduction
• Opening a Database Connection
• Transaction Management
• A Pattern for Connection and Transaction Handling
• Creating Schema
• Compiled SQL Statement
• Inserting Data
• Updating Data
• Deleting Data
• Fetching Data
• Example Queries
• Iterating Over a Cursor
• Reading Column Values from Cursor
• A Complete Example
• Cursor Management
• Binding Cursor to ListView
• Custom Data Binding
• Handling Item Click Event
• Refreshing the ListView
• Schema Creation Issues
• Example Helper Class
• Using the Helper Class
• Summary

Chapter 19. Multimedia Programming
• Introduction
• Recording Audio
• Start Recording Audio
• Stop Recording
• Playing Audio
• Playing from Raw Resource
• Playing from a File or Network Stream
• Stopping and Cleanup
• Video Playback
• Playing Video
• Summary

Chapter 20. Broadcast Receiver
• Introduction
• Developing a Broadcast Receiver Component
• Registering a Receiver
• Broadcasting a Custom Intent
• Summary

Chapter 21. Location Based Services
• Introduction
• Guidelines for Obtaining Current Location
• Obtaining Current Location from an Activity or Service
• Reading Location Data
• Other Considerations
• Proximity Alert
• Geocoding
• Example Geocoding and Reverse Geocoding
• Using MapView
• Setting up the Project
• Showing MapView from an Activity
• Summary

Chapter 22. Android Telephony API
• Common Uses of Telephony API
• Making a Phone Call
• Sending SMS Message
• Call and Service State
• Monitoring Call and Service State
• Register the Listener
• Getting Detail Phone Information
• Summary

Chapter 23. Testing Applications
• Introduction
• New Sources of Defects
• Special Testing Considerations
• Android Testing Framework
• The Architecture
• Creating a Test Project
• Test Case Class for an Activity
• Test Case Initialization
• Writing a Test Case Method
• Service Test Case Class
• Running Test Cases
• Useful Methods of an Activity Test Case Class
• Additional Assertion Function
• The TouchUtils Class
• Developing and Testing on a Device
• Stress Test Monkey
• Third Party Testing Tools
• Summary

Chapter 24. Packaging and Distributing Applications
• Introduction
• Pricing Options
• Getting the Application Ready
• About Signing the Application
• Exporting and Signing the Application
• Going to Android Market
• Doing Maintenance
• Summary

Prerequisites

Prerequisites: 

Basic knowledge of Java. Familiarity with Eclipse is a plus but not necessary.

Audience

Audience: 

Developers and architects who will be developing applications for Android devices.